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The Theory and Design of Game
LIAO, YI-QUN 老師
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Courses for the 1st Semester in 112
The Theory and Design of Game
The Theory and Design of Game LIAO, YI-QUN
CATEGORY
Year Level
Number of students taking the courses
Curriculum
Curriculum and Instructional Features
■Required Courses for College and Departments
Freshman
59
■Department of Digital Multimedia Design
Departmental Required Course
●Planning Objective:
To investigate the incorporation of game elements to enhance digital value.
1. Develop Problem-Solving Skills Students will develop critical thinking and problem-solving skills through resource management, strategic planning, and responses to market dynamics in game design. Students will develop the ability to analyze and address complex issues in gaming, including resource shortages and market demand fluctuations.
2. Enhance Teamwork and Collaboration Establishing a learning environment that incorporates both cooperation and competition enables students to collaborate in teams to accomplish game design tasks, thereby enhancing their coordination and communication skills within a group setting. The collaborative and competitive aspects of game design reflect the complexities of teamwork in real-world scenarios.
3. Improve Practical Skills and Project Management Abilities Students will develop and implement a comprehensive game project, encompassing design, testing, feedback, and optimization phases. This process enables the development of skills in project management, resource allocation, and adaptation to changing variables.
●Curriculum and Instructional Features:
Understanding game principles, foundational methodologies, and the logical framework for design thinking.
1. Practical, Hands-On Learning This course focuses on hands-on practice so that students can put what they've learned about game design into practice. Students will not only learn about how to make games, but they will also plan, create, and make their own full board games. During this process, students use what they've learned to solve problems and get better at being creative.
2. Interdisciplinary Integration Numerous disciplines, such as economics, cultural history, art and design, mathematics, and management, are addressed in the course. In addition to acquiring the specialized knowledge of game design, students will also have the opportunity to investigate disciplines such as market economics, cultural preservation, and data analysis, thereby fostering the integration and application of cross-disciplinary knowledge.
3. Awareness of Cultural and Historical Preservation This course places special emphasis on cultural preservation and historical heritage, such as the protection of the cultural assets in Shenkeng Old Street featured in the game. During the game design process, students will learn how to convey cultural significance through game content, thereby deepening their sense of responsibility toward cultural preservation.
4. Digital Extension The course goes beyond the design of board games by instructing students on how to convert their board games into digital game projects. Students will acquire the ability to digitize conventional game components and integrate them with digital technologies, including interface design and programming, thereby generating practical value within the context of contemporary digital media.
●Expected Social Impact:
To create a set of principles for designing gamified value-added services that are suitable for the specific needs and circumstances of Shenkeng.
1. Cultural Preservation and Heritage The game allows players to obtain a thorough understanding of Shenkeng Old Street's history and cultural heritage, including the tofu industry and historical site protection. This gamified cultural experience raises the younger generation's understanding of local culture and motivates society to cherish traditional culture and historical heritage, resulting in increased funding for cultural preservation and restoration activities.
2. Promoting Local Economic Development The game draws attention to the area's distinctive traits by recreating the tofu industry and business operations on Shenkeng Old Street, promoting tourism and commercial prosperity. Local firms and enterprises can participate in the game's creation and management, increasing their market influence and generating economic rewards.
3. Enhancing Social Cooperation and Public Responsibility The game's cooperative and competitive dynamics teach players how to collaborate, manage resources, and resolve problems in a realistic world. This event improves people's social collaboration skills and sense of civic responsibility. Players understand the value of teamwork and group action, especially in scenarios involving historical site preservation and restoration or emergency response (such as natural catastrophes).
4. Raising Environmental Awareness and Promoting Sustainable Development The game's resource management and event cards replicate weather fluctuations and natural calamities, allowing players to better appreciate the importance of environmental conservation and sustainability. This gamified experience encourages players to pay more attention to real-world environmental challenges, such as resource conservation and ecosystem protection, so contributing to a larger societal emphasis on sustainability.
Course learning outcomes:
1. "Shenkeng Culinary Memory Cards" —
Lin Jiakai, Xie Hongjuan, Xu Zhihao, Jiang Kaiwei, Chen Yuqi, Chen Bozhan, Zhang Zhen
(1) Game Overview:
"Shenkeng Culinary Memory Cards" is a family-friendly tabletop game in which players match cards showcasing well-known Shenkeng delicacies while learning about their unique traits and origins. By including Shenkeng Old Street's food culture, the game attempts to improve players' understanding of local cuisine and memory skills.
(2) Game Objective:
Players gain points by matching exactly similar culinary cards. Every good match gives athletes more knowledge about the cultural basis of that specific cuisine. Declared the winner is the player having the highest score at game's conclusion.
(3) Educational and Social Impact:
A. Cultural Education:
The game encourages local identity and cultural preservation by helping one to better appreciate Shenkeng Old Street's gastronomic legacy.
B. Memory and Concentration Training:
The game helps players focus and remember things by having them match and remember things.
C. Family and Social Interaction:
The game is meant to be played with families or groups of friends, and it promotes social contact and builds relationships between players.
"Shenkeng Culinary Memory Cards" by Lin Jiakai, Xie Hongjuan, Xu Zhihao, Jiang Kaiwei, Chen Yuqi, Chen Bozhan, Zhang Zhen
2. "Old Street Showdown: Shenkeng Maze" —
by Lai Hengyi, Liu Junyou, Yin Licheng, Li Xuanyi, Yang Jing, Shao Xinyi
(1) Game Overview
Shenkeng Maze is a board game with Old Street Showdown combining strategy, maze exploration, and competitiveness. Players negotiate the maze of Shenkeng Old Street in the roles of several species—humans, cats, mice—collecting ingredients for stinky tofu. Each species has distinct powers and qualities, yet they also oppose one another. Players must avoid predators while gathering the essential ingredients, and the first to successfully prepare the stinky tofu is crowned the "Shenkeng Culinary Champion."
(2) Game Objective
The goal is for players to navigate the Shenkeng Old Street maze, gather all of the components for stinky tofu, and finish the recipe. Throughout the game, players must avoid predators, gather resources, and tactically use species-specific abilities to defeat their opponents. The first player who successfully makes the stinky tofu wins.
(3) Game Experience
《Old Street Showdown: Shenkeng Maze is not only a competitive and exciting strategy game, but it also has the local flavor of Shenkeng Old Street, allowing players to immerse themselves in Taiwanese culture and cuisine. The game stresses player interaction and teamwork, so each session is unpredictable and exciting.
"Old Street Showdown" by Lai Hengyi, Liu Junyou, Yin Licheng, Li Xuanyi, Yang Jing, Shao Xinyi
3. "A Trip to Shenkeng"
by Wang Zhiya, Xu Junjie, Qiu Yurong, Zhong Yihan
(1) Game Concept
The board game A Trip to Shenkeng takes place in Taiwan's Shenkeng Old Street. The players are travelers who go to different places of Shenkeng, gather different goods and ingredients, and then trade them at the Old Street Exchange. Players must adjust their strategies according to market fluctuations, efficiently manage resources, and make trades to become the wealthiest person in Shenkeng Old Street.
(2) Game Strategies and Challenges
Market Forecast:
Players need to anticipate which product prices will rise or fall in the upcoming turn based on market demand cards, allowing them to invest or sell at optimal times to maximize profits.
Resource Management:
Each player has a limited number of coins and resources, so they have to carefully balance what they buy and sell to avoid running out and make the most money possible.
Event Responses:
Random events in the market cause it to be unpredictable, so players have to quickly change their tactics to deal with sudden changes in prices or shortages of goods.
Character Abilities:
Players can use the special skills that come with the characters they choose to get an edge in the market by getting things like trade discounts or extra actions during events.
(3) Gameplay Experience
In A Trip to Shenkeng, players are sucked into the busy, changing market of Shenkeng Old Street. Smart buying and quick changes in the market help players learn how to handle resources and get ahead in a market that is always changing. The game also includes cultural aspects of Shenkeng Old Street so that players can enjoy the unique foods and lively market atmosphere.
"A Trip to Shenkeng" by Wang Zhiya, Xu Junjie, Qiu Yurong, Zhong Yihan.
4. “Midnight in Shenkeng" —
by Wu Youzhen, Huang Shiqing, Lai Yuxuan, Lin Qiyun, and Chen Siying
(1)Game Concept
"Midnight in Shenkeng" is an exciting adventure board game where players are high school students on Shenkeng Old Street at midnight, taking part in a test of their courage. Players have to look for certain things or complete tasks in the dark alleys of the old street while avoiding ghosts and other dangers that appear out of nowhere. Strange and scary things happen throughout the game, adding to the tension and excitement. The winner completes all bravery tasks first.
(2)Game Objective
The scary jobs have to be done in the dark of Shenkeng Old Street while players try not to get scared or caught by ghosts. The winner of the courage challenge is the player who completes all tasks. They receive the title of the most resilient high school student.
(3)Game Objectives and Experience
"Midnight in Shenkeng" focuses on horror and adventure while also allowing players to experience the strange atmosphere of Shenkeng Old Street at night. The game's random events and character attributes make each playthrough challenging and surprising, putting players' courage and decision-making skills to the test in a horrific setting.
“Midnight in Shenkeng” y Wu Youzhen, Huang Shiqing, Lai Yuxuan, Lin Qiyun, and Chen Siying