The Theory and Design of Game

The Theory and Design of Game LIAO, YI-QUN

CATEGORY Year Level Number of students taking the courses Curriculum Curriculum and Instructional Features
■Required Courses for College and Departments Freshman 80 ■Department of Digital Multimedia Design
Departmental elective course
●Planning Objective:
To investigate digital value-added elements inside games to support creativity and improve user experience.
1. Develop Problem-Solving Skills Students will develop critical thinking and problem-solving skills through resource management, strategic planning, and responses to market dynamics in game design. Students will develop the ability to analyze and address complex issues in gaming, including resource shortages and market demand fluctuations.
2. Enhance Teamwork and Collaboration Establishing a learning environment that incorporates both cooperation and competition enables students to collaborate in teams to accomplish game design tasks, thereby enhancing their coordination and communication skills within a group setting. The collaborative and competitive aspects of game design reflect the complexities of teamwork in real-world scenarios.
3. Improve Practical Skills and Project Management Abilities Students will develop and implement a comprehensive game project, encompassing design, testing, feedback, and optimization phases. This process enables the development of skills in project management, resource allocation, and adaptation to changing variables.
●Instructional Features:
Thorough examination of game principles, fundamental techniques, and design rationale, facilitating a complete comprehension of the full cognitive process from conception to execution.
Curriculum and Instructional Features:
1. Practical, Hands-On Learning This course focuses on hands-on practice so that students can put what they've learned about game design into practice. Students will not only learn about how to make games, but they will also plan, create, and make their own full board games. During this process, students use what they've learned to solve problems and get better at being creative.
2. Interdisciplinary Integration Numerous disciplines, such as economics, cultural history, art and design, mathematics, and management, are addressed in the course. In addition to acquiring the specialized knowledge of game design, students will also have the opportunity to investigate disciplines such as market economics, cultural preservation, and data analysis, thereby fostering the integration and application of cross-disciplinary knowledge.
3. Awareness of Cultural and Historical Preservation This course places special emphasis on cultural preservation and historical heritage, such as the protection of the cultural assets in Shenkeng Old Street featured in the game. During the game design process, students will learn how to convey cultural significance through game content, thereby deepening their sense of responsibility toward cultural preservation.
4. Digital Extension The course goes beyond the design of board games by instructing students on how to convert their board games into digital game projects. Students will acquire the ability to digitize conventional game components and integrate them with digital technologies, including interface design and programming, thereby generating practical value within the context of contemporary digital media.
●Expected Social Impact:
To establish design guidelines for gamified value-added services tailored to the Shenkeng community, promoting local cultural and economic development while increasing community engagement.
1. Cultural Preservation and Heritage The game allows players to obtain a thorough understanding of Shenkeng Old Street's history and cultural heritage, including the tofu industry and historical site protection. This gamified cultural experience raises the younger generation's understanding of local culture and motivates society to cherish traditional culture and historical heritage, resulting in increased funding for cultural preservation and restoration activities.
2. Promoting Local Economic Development The game draws attention to the area's distinctive traits by recreating the tofu industry and business operations on Shenkeng Old Street, promoting tourism and commercial prosperity. Local firms and enterprises can participate in the game's creation and management, increasing their market influence and generating economic rewards.
3. Enhancing Social Cooperation and Public Responsibility The game's cooperative and competitive dynamics teach players how to collaborate, manage resources, and resolve problems in a realistic world. This event improves people's social collaboration skills and sense of civic responsibility. Players understand the value of teamwork and group action, especially in scenarios involving historical site preservation and restoration or emergency response (such as natural catastrophes).
4. Raising Environmental Awareness and Promoting Sustainable Development The game's resource management and event cards replicate weather fluctuations and natural calamities, allowing players to better appreciate the importance of environmental conservation and sustainability. This gamified experience encourages players to pay more attention to real-world environmental challenges, such as resource conservation and ecosystem protection, so contributing to a larger societal emphasis on sustainability.